Composition 4 (Mars) has began to come together. The graphic score (featured below in diagram 1) has now been processed and an audio clip showing the transformation will soon go live and then will be embedded into this blog.
[Photo diagram 1- graphic score]
This score was imported into Metasynth and inverted so that sound could be heard. I changed the synth sounds so that I found something I liked and then put the sound through the FX synth in order to change the sound. The process the sound went through can be seen in the video below and heard in the soundcloud clip below.
[Video file]
[Soundcloud file]
In order to use the piece to create new sounds, I manipulated the sound without the use of (much) software. I set up 2 speakers against a metal barrel in a studio and played the full symphony through the speakers. A Neumann U87 microphone was positioned over the top of the barrel and recorded the sounds from the music, the room and the barrel. Whatever the microphone picked up I re-input into ProTools so that each time it went through the system it would have new properties. This can be heard in the audio clip below.
[Soundcloud file]
A blog for my dissertation. It details how I undertook the project and gives photos and audio as evidence.
Tuesday, 30 September 2014
Composition 3- Orchestral Concrete Piece
The 3rd composition I am working on is similar to the piano concrete pieces in as much as that it uses the same basic formula to create it. I have taken a recording of Pytor Ilyich Tchaikovsky's Swan Lake Finale and cut it into musical and non-musical phrases. These phrases were manipulated any number of times as desired. The clips have been edited / manipulated twice so far. The manipulations are as follows:
Please click on the picture for a larger view. I know the colours are bright but it's only to differentiate between different software easily.
The random number generator generated the sequence in which the sound clips must go. The results are as shown on the screenshot below. Please click for a larger view.
Below is a screenshot of the Cubase project as it was when the sound clips were inserted in the sequence that the random number generator determined. (Please click on the picture for a larger view.)
The next picture shows the way the piece was arranged after auditioning the sounds, but it stills keeps the order determined by the random number generator.
Below is an audio clip of the completed piece as arranged.
Please click on the picture for a larger view. I know the colours are bright but it's only to differentiate between different software easily.
The random number generator generated the sequence in which the sound clips must go. The results are as shown on the screenshot below. Please click for a larger view.
Below is a screenshot of the Cubase project as it was when the sound clips were inserted in the sequence that the random number generator determined. (Please click on the picture for a larger view.)
The next picture shows the way the piece was arranged after auditioning the sounds, but it stills keeps the order determined by the random number generator.
Below is an audio clip of the completed piece as arranged.
Composition 2 - Shostakovich Piece
The second composition is now completed and the audio has been uploaded to soundcloud.
Below is a screenshot of the unedited version of the cubase arrangement.
Please click on the picture for a larger view.
Below is a screenshot of the unedited version of the cubase arrangement.
Please click on the picture for a larger view.
The unedited version is below. This version is the track as it was after the random number generator generated the sequence the sound clips were to be put together in order to create a new piece.
Below shows the Cubase project once the editing of the arrangement was completed. This is exactly how the piece sounds.
Please click on the picture for a larger view.
Please click on the picture for a larger view.
The edited version is the piece where I moved the sound clips around and ensured that they each worked with one another whilst still keeping the sequence/order that the number generator gave.
Friday, 26 September 2014
Composition 2 Full Manipulations
Below is a screenshot of the full list of manipulations that the sound files undertook. Please click on the picture for a bigger view. The colours in the chart are for an easier way of finding the softwares used on each sound clip.
Random Number Generator
For the Shostakovich recomposition, I decided to use a random number generator from Random.org in order to arrange the piece, thus giving it an element of indeterminacy. The generated numbers are shown in the screenshot below and this is the order that the sound clips / sound objects will be arranged in the piece. Please click on the picture to view it in greater detail.
Monday, 22 September 2014
Composition 2
For the second composition using recorded piano music as the basis for musique concrete, I chose Shostakovich's Prelude in Eb Minor as it is very different to the first (Edward MacDowell's To a Wild Rose) and has a much wider range of dynamics, more use of the bass frequencies and has a darker general feel.
I followed the same primary steps as the first piece (1- Cut piece into phrases, 2- Number phrases, 3- Manipulate each clip) however, with this piece, I decided to allow more than one manipulation on each clip to get a greater variety of sounds and to pull the object source away from the piano thus giving a greater curiosity as to the sound source.
The first manipulation have been completed and these new sound clips will undergo second and, if necessary, more manipulations in order to warp the sonic landscape. The table below shows the first set of manipulations.
I followed the same primary steps as the first piece (1- Cut piece into phrases, 2- Number phrases, 3- Manipulate each clip) however, with this piece, I decided to allow more than one manipulation on each clip to get a greater variety of sounds and to pull the object source away from the piano thus giving a greater curiosity as to the sound source.
The first manipulation have been completed and these new sound clips will undergo second and, if necessary, more manipulations in order to warp the sonic landscape. The table below shows the first set of manipulations.
| Clip |
Manipulation 1 |
| 1 | Evolution GRM |
| 2 | Fusion GRM |
| 3 | Reson GRM |
| 4 | Warp GRM |
| 5 | Grinder GRM |
| 6 | Comb Filters GRM |
| 7 | Shift GRM |
| 8 | Freeze GRM |
| 9 | Bandpass GRM |
| 10 | Pitch Accum GRM |
| 11 | Shuffling GRM |
| 12 | Vocoder Cecilia 5 |
| 13 | Pelletizer Cecilia 5 |
| 14 | Degrade Cecilia 5 |
| 15 | Detuned Resonator Cecilia 5 |
| 16 | Granulator Cecilia 5 |
| 17 | Delay Mod Cecilia 5 |
| 18 | Harmoniser Cecilia 5 |
| 19 | PitchLooper Cecilia 5 |
| 20 | Transpose Cecilia 5 |
| 21 | LooperMod Cecilia 5 |
| 22 | Beat Maker Cecilia 5 |
| 23 | Feedback Looper Cecilia 5 |
| 24 | Soundgrain 1 |
| 25 | Soundgrain 2 |
| 26 | Soundgrain 3 |
| 27 | Fusion GRM |
| 28 | Shuffling GRM |
| 29 | Warp GRM |
| 30 | Pitch Accum GRM |
| 31 | Evolution GRM |
| 32 | Grinder GRM |
| 33 | Reson GRM |
| 34 | Shift GRM |
| 35 | Doppler GRM |
| 36 | Contrast GRM |
| 37 | Delay GRM |
| 38 | Freeze GRM |
| 39 | Bandpass GRM |
| 40 | Distortion Cecilia 5 |
| 41 | Harmoniser Cecilia 5 |
| 42 | Granulator Cecilia 5 |
| 43 | Feedback Looper Cecilia 5 |
| 44 | Spectral Delay Cecilia 5 |
| 45 | Spectral Warper Cecilia 5 |
| 46 | Beat Maker Cecilia 5 |
The next steps for this piece are:
- Undergo more manipulations
- Use an online number generator to decide the order of the sound objects
- Re-arrangement of sound objects
- Mixing and post-production
- Exporting and mastering
Wednesday, 10 September 2014
Moving Around the Globe
New composition idea
1) Use 'random' data based on different places of the world
2) Use Geographical Co-ordinates, population of the country, land area, national minimum wage, GDP (PPP) per capita etc.
3) Change each number into a MIDI note
4) MIDI gets rearranged into a melody
5) Backing is added (instrumentation)
6) Re-organise the sound so that it uses typical sounds from that country (ie. You wouldn't hear steel drums in Russia)
7) Use all this to create the final piece
This is an example of a generative / systems piece and also an Algorithmic piece (Algorithmic in the sense that it has a certain set of rules to adhere to)
1) Use 'random' data based on different places of the world
2) Use Geographical Co-ordinates, population of the country, land area, national minimum wage, GDP (PPP) per capita etc.
3) Change each number into a MIDI note
4) MIDI gets rearranged into a melody
5) Backing is added (instrumentation)
6) Re-organise the sound so that it uses typical sounds from that country (ie. You wouldn't hear steel drums in Russia)
7) Use all this to create the final piece
This is an example of a generative / systems piece and also an Algorithmic piece (Algorithmic in the sense that it has a certain set of rules to adhere to)
Recomposing 'The Planets'
The largest work I will attempt is recomposing a suite of
classical pieces- The Planets by Gustav Holst.
I will use parts of the original work and mix it with my own ideas and
composition. In light of this I have
made notes as to the nature of each planet in order to re-create this in such a
way as to incorporate ideas based on the planets themselves.
MERCURY
- Rotates slowly buts moves around the sun fastest
- Has phases
- Mercury was the god of healing, of business deals and of
thieves
- His thinking is short term, in the present. He is quick to
contradict
- Humor is important; he is the only planet who really uses
humor
- KEY FREQUENCY - 141.27Hz
VENUS
- Secretive / Mysterious
- Venus turns out to be a very volatile planet with raging
storms and temperatures up to 400 degrees C. - hot enough to melt lead.
- Confusing but beautiful.
- She rotates on her axis faster that any other planet
- The main aspect of Venus is feeling, emotions
- She can be passionate in loving and hating or charming and
caring
- Venus is not a logical thinker
- Harmonious, beautiful
- KEY FREQUENCY - 221.23Hz
EARTH
- War / Peace
- Famine and poverty / rich and wealthy
- On both sides of the scale... Both beautiful and corrupt at
the same time
- Volatile and argumentative
- Wonders of the Ancient World
- Possibly do a thing around the world... Different countries
etc?
- KEY FREQUENCY - 194.18Hz
MARS
- Mars has a thinner atmosphere
- It makes wild loops
- He is a builder, dynamic, mobile, enthusiastic
- He is a fighter and will fight for his ideas either
physically or verbally
- Mars is also a talker. Speech is used as an instrument
- Mars is strong, assertive, Full of enthusiasm
- KEY FREQUENCY - 144.72Hz
JUPITER
- Huge planet and the first from the Sun without solid ground
- It is made of hydrogen and helium like a star
- It makes nice equal loops
- Jupiter turns very quickly on its axle and a Jupiter day
only lasts 8 hours
- The famous 'Red Spot', a hurricane which has been raging for
hundreds of years
- He is a father figure or the good king in fairy tales
- KEY FREQUENCY - 183.58Hz
SATURN
- It is mainly known
for its rings
- There are clouds, though not as interesting as those of
Jupiter. There are little changing darker and lighter zones
- Saturn moves slowly around the Sun in 30 years and makes
tiny loops
- Saturn lives with death. Consciously or unconsciously
- Saturn is not very flexible
- KEY FREQUENCY - 147.85Hz
URANUS
http://www.planetware.de/octave/cosmic-octave.html
Wednesday, 3 September 2014
Composition 1
The first composition of the project involves taking phrases from the piece in order to split these phrases and manipulate them separately. The piece chosen for this was To A Wild Rose from Woodland Sketches (Op. 51, (1896)) by Edward Macdowell. The piece was performed and recorded prior to manipulation. This piece was chosen as there are many musical phrases and pauses in the piece.
Methodology
Methodology
- The piece will be split into musical (and non-musical) phrases in order to get 26 different phrases
- Each phrase will undergo a different manipulation in one of three software packages in no specific order to add another layer of indeterminacy
- These will be each bounced out as numbers
- These numbers will be re-entered into a DAW in no particular order
- The piece will be formed using artistic liberties but also keeping some elements of indeterminacy. This means that any changes to the piece to make it sound better will be done
- The piece will be mixed appropriately and bounced out
Tools
For this composition, the piece requires 3 software packages:
- Cecilia 5
- Soundgrain
- GRM Tools (Demo version)
- DAW (for this track, Cubase was used)
Influences
- Pierre Schaeffer and his Etudes Violette and Etudes Noir (his studies using piano sounds recorded for Schaeffer)
- John Cage and his pieces on indeterminacy (for example his Music of Changes)
Manipulations
- Cecilia - Vocoder
- Cecilia - Morphing
- Cecilia - Convolution Reverb
- Cecilia - Feedback Looper
- Cecilia - Multiband Harmoniser
- Cecilia - Delay Mod
- Cecilia - Degrade
- Cecilia - Chord Maker
- Cecilia - Phaser
- Sounds made in Soundgrain
- Sounds made in Soundgrain
- Sounds made in Soundgrain
- Sounds made in Soundgrain
- GRM Tools - Freeze
- GRM Tools - Evolution
- GRM Tools - Pitch Accumulators
- GRM Tools - Shuffling
- GRM Tools - Doppler
- GRM Tools - Fusion
- GRM Tools - Resonator
- GRM Tools - Warp
- GRM Tools - Comb Filter
- GRM Tools - Shift
- GRM Tools - Delays
- GRM Tools - Bandpass Filter
- GRM Tools - Evolution
Videos
Videos of the manipulations were created for each in order to prove the methodology and for transparency in the project. These will be edited together and time lapsed and uploaded at a later date.
The Track
You can listen to the track here:
Conclusion
A conclusion has not yet been formed. Please check back at a later date.
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